Online football manager for money 7. FBM - online football manager with money withdrawal. Types of income in the game

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1. "Live Football"

The best project among online managers, which presents all real-life clubs, leagues and tournaments. Hundreds of thousands of footballers whose characteristics are close to real ones, real referees and existing stadiums, as well as many other faces, events and phenomena from modern football life are represented in Live Football. Moreover, all significant changes and events in modern football are immediately reflected in "Live Football" thanks to active players and sensitive administration.

The user base of this project is also the largest, so the competition here is very high, and you definitely won’t have to languish with boredom and loneliness. The player is free to determine not only the style and tactics of his team, but also to influence the policy of the entire club in terms of finance, infrastructure and selection. In general, the scope for work here is virtually unlimited.

2. World League: Football Manager

A very high-quality football team manager with licensed clubs and players, addictive gameplay and huge amount interrelated mechanics.

Here you have to train the team, develop your business (engaging in transfers and football-related things like improving stadiums and creating fan shops), as well as participating in sports matches where you can use various tactics and change them on the fly right during the game.

World League is a multiplayer game, which means that PvP competitions are indispensable. And unlike many network projects, it is not the number of nested real money, but the personal skills of the coach and the competent selection of the team. In general, the game leaves the impression of a well-thought-out manager, in which you can stay for more than one month.

3. "InetBall"

The browser-based football manager continues our list, offering, in addition to the standard set of features for this direction, several very interesting things.

Firstly, all matches are held in real time, and anyone can follow their progress online. Players at any time can make tactical adjustments to the actions of their wards. Secondly, the winners receive at the end of each season a virtual currency that can be spent on the further development of the club (building a new training base or youth sports school, equipping the stadium, hiring the best specialists and so on). That is, "InetBall" is clearly aimed at a long-term perspective in relation to the players. Thirdly, in addition to the virtual currency, victories here also bring quite real money, although the amounts are quite insignificant.

Otherwise, InetBall offers the players the same list of options as the above managers, including the ability to communicate with other football fans in Russian.

4. "Virtual Football League"

5. 11×11

6. Football Territory

Another good free football manager that allows you to play online right in your browser window. As in previous projects, Football Territory has a well-formed base of players who constantly communicate with each other and participate in various events.

In terms of gameplay, the functionality of the game is quite “staffed”: it is possible to choose a league and a team, recruit and train players, select tactical schemes and give out personal instructions, look for sponsors, and so on. In general, management here is not limited to just one team - the player must also develop the infrastructure associated with the club in every possible way.

7. "Football Legion"

Free football manager designed to play online with other users. On the this moment the project has more than 7 thousand subscribers, and most of them have been in the project for more than one year (the date of foundation of "FL" is 2006).

Despite this, the entry threshold for the Football Legion is not high for beginners: there is a very detailed FAQ, various guides, and even auxiliary software (!) from the creators of the project, which allows you to master all the intricacies of managing your favorite club. And in which case, an extensive community and friendly project management will always come to the aid of their new friend. Among other features of the "Football Legion" I would like to draw attention to the realistic emulation of matches, the course of which can be displayed in 2D or 3D. You can also play on mobile devices using a special application.

8. Agiveo

AGIVEO is a free browser-based football management game. There are three modes available in the game (including the traditional career with the straightforward name MAIN). Other players act as opponents (managers of the remaining teams of the selected league), and here there is one significant minus - this game has a very low online. In total, AGIVEO has a little more than two thousand registered users, and even fewer play. However, given the specifics of the genre (nevertheless, this is not an action game, and the presence or absence of other players is not so noticeable), such a minus is very conditional.

The game has a very simple and understandable menu, and the same easy-to-understand gameplay, despite the fact that it contains all the functions required for a serious manager. I am also very pleased with the friendly attitude of the administration towards the players, the constant holding of various events, the regular release of updates and improvements. Of course, all the clubs, championships and football players represented in AGIVEO (and there are more than 40 thousand of them) are absolutely real.

Single player games

1. Football Manager Series

The best single-player football sim currently available is, in our humble opinion, Football Manager. And in particular, the last part of the series at the moment is Football Manager 2018.

The game received an updated engine, while retaining extensive content borrowed from real football, and numerous functions of a real manager that are not always clear to ordinary players - hence the appearance of a simplified version of Football Manager Touch. There is also a mobile version of this game.

2. FIFA Manager Series

Series football managers by Electronic Arts, currently closed. The latest installment, FIFA Manager 14, was released in October 2013. And it, and all previous FIFA Manager games, is quite problematic to get today, except to download from torrents or ask friends. And it's a pity, because the series was original and very curious: with traditional Electronic Arts innovations in each new part, user-friendly, but not devoid of realism.

At the same time, fans have not forgotten the series and continue to release mods for it in the form of new unofficial parts with all the current lineups and even some changes in terms of graphics and gameplay. For example, at the moment, the base for the season 18-19 is under development, and very soon it will be available for download on PC.

Where could I buy: in official digital services the game could not be found.

3. Football, Tactics & Glory

A fun football simulator that combines elements of strategy and RPG, and which we already wrote about earlier in another football collection. Along with turn-based football matches, in Football, Tactics & Glory a lot of attention is paid to team management, which together makes for a very interesting and versatile gameplay. Quite possibly the most fun football simulation ever made.

4.Soccer Manager Series

A series of football managers from the Soccer Manager studio, which causes conflicting feelings for many. But we could not leave it unattended, if only because, unlike other similar games, it is absolutely free and has a version for mobile platforms!

6. Club Manager Series

A popular series of football managers for PC, which, unfortunately, does not support the Russian language (but no one canceled the ability to download the crack). The player can choose any team he likes from several leagues and lead it to the heights of the football Olympus.

MANUAL

FBM - online football manager with money withdrawal


CLUB SELECTION section

Section MY PROFILE/MANAGER PROFILE

3.1. Your name

3.2. Notifications (bell icon)

3.3. Popularity with club fans

3.4. Record scores

3.5. The overall popularity of the club

3.6. Your club's budget

3.7. The functionality of investing in the club and withdrawing funds from the club to your accounts

3.8. Logout

3.9. Editing an account

3.10. Badges

Section TEAM

4.1. Main cast

4.1.1. The native position of the football player in which he is used to playing

4.1.2. First and last name

4.1.3. Average skill

4.1.4. Average score for matches played

4.1.5. game form

4.1.6. Physical form

4.1.7. Age

4.1.8. Salary per match

4.1.9. The cost of a football player

4.1.10. Contract

4.2. Tactical lineup

4.2.1. Arrangement with line-up

4.2.2. Setting up command actions

Section FINANCE

5.1. Finance

5.3. Sponsor

Section INFRASTRUCTURE

6.1. Infrastructure

6.2. Stadium

6.3. Build new object

6.3.1. Youth Academy

6.3.2. Junior Academy

6.3.3. school academy

6.3.4. Medical department at the stadium

6.3.5. Hospital

6.3.6. Medical Center

6.3.7. Sauna

6.3.8. Gym

6.3.9. Swimming pool

6.3.10. Fitness Centre

6.3.11. Training field for the main team

6.3.12. Training field for the junior team

6.3.13. Hostel

6.3.14. Motel

6.3.15. Hotel

6.3.16. VIP apartments

6.3.17. Playground

6.3.18. Amusement park

6.3.19. Parking

6.3.20. Underground car park

6.3.21. stadium office

6.3.22. City center office

6.3.23. Club Museum

6.3.24. Merchandise store at the stadium (1 store)

6.3.25. Merchandise store at the stadium (3 stores)

6.3.26. Merchandise store at the stadium (30 stores)

6.3.27. Merchandise store at the stadium (300 stores)

6.3.28. Merchandise store at the stadium (1500 stores)

6.3.29. Cafe at the stadium

6.3.30. Restaurant at the stadium

6.3.31. Cafes around the city (3 cafes)

6.3.32. Cafes by country (30 cafes)

6.3.33. Cafes by continent (300 cafes)

6.3.34. Cafes around the world (1500 cafes)

Section TRANSFER MARKET

Section YOUTH TEAM

LEAGUE section

9.1. Schedule and results
9.2. Best in goal+ass

9.3. top scorers

9.4. Best passers

9.5. Team of the day

9.6. Today's matches

9.7. Final table

Section NATIONAL TEAM

Section HALL OF FAME

Section RECORDS

Section TRAINING

13.1. Workout

13.2. training camp

Section CALENDAR

Section F.A.G.



Section OPTIONS

16.1. Rules

16.2. Vacation

16.3. Delete account

16.4. Go out

Section FIND A FOOTBALL PLAYER

Section WAITING AND MATCH WINDOW

REFERRAL PROGRAM

MATCH SIMULATION ANALYTICS REFERENCE

P.S. FINAL ADVICE

Section REGISTRATION and LOGIN TO THE GAME

To register in the FBM (FootballBusinessManager) game, you should go to https://play.my-fbm.com/?page=register and fill in the required fields.

Please note that the username will be used later in the game itself and will be publicly viewable.

CLUB SELECTION section

After registering in the game, you must select the team for which you will play the manager's career.

To do this, click on the SELECT CLUB button, then select the continent, country and available team in one of the divisions.

The higher the division, the more possibilities you have. There are more profitable sponsorship contracts, more attendance, but also higher competition and costs. Keep this in mind when choosing a club.

Clubs that are already coached by managers are not on the selection list. And you have the option of choosing a club with its own stadium with 3,100 seats, 17 players of different ages and skills, and a fixed budget of 500,000 credits.

Your name

Clicking on your name will take you to your personal profile where you can:

Edit your registration details

Upload profile picture

Track your activity

See the latest results of your team,

Transfers and history

3.2. Notifications (bell icon)

Notifications receive news about the purchase and sale of your football players, income, expenses, records, etc. Do not forget to systematically review notifications, because sometimes what comes there is really important for you and your club.



Record scores

Manager records are your personal popularity status. Record ratings make it clear to each of the users of the game who is the most active and progressive in the game.

Club reputation

The reputation of the club at the moment does not affect anything in the game. But it is directly related to the future division between the clubs of the bonus from rights to TV rights.

Expect the impact of the club's reputation on the amount of contracts for TV rights in future updates!

The value of the club's reputation changes based on the effect of infrastructure objects that have the effect of increasing the club's reputation.

Your club's budget

The club's budget is the financial asset that is the "circulatory system" of the club and is present in almost every aspect of the game. You can see a more detailed breakdown of budget indicators, such as income and expenses, in the FINANCE chapter.

Without a positive and sufficient budget, your club will not be able to exist for a long time. Funds are needed to extend contracts, buy players, upgrade infrastructure and the stadium, and many other things. Be mindful of your club's budget, balance expenses and income, and invest wisely in your club.

Please note that in order to optimize costs, legal protection project and release you from the obligation to pay income tax, the money will be credited to your account from the accounts of individuals and there will be no mention in the purpose of the payment that this is a withdrawal of funds from the FBM game

Each request is processed by us manually.

INVESTMENTS

You have the right to conduct investment activities by investing your own funds in the budget of your club. At the moment, replenishment of funds is available in the game through the payment aggregator ROBOKASSA, where you can choose one of the payment methods, from a credit card to a wallet.

qiwi- electronic system payments. It was created in 2007 and today enjoys a very in high demand not only in Russia, but also in the CIS countries. To be able to use this system, you need to open a personal electronic account - QiwiWallet. This account provides an opportunity to make payments in cash and by bank transfer. You can do this at any time of the day or night. The main thing is to have access to the Internet. In 2012, the Qiwi system expanded its capabilities. The company has entered into a formal agreement with Visa. As a result of this merger, a new joint wallet appeared - VisaQiwiWallet. This wallet can be tied to a plastic card that can be issued by foreign and Russian banks.

2. Elexent Wallet

Eleksnet wallet: fast, convenient, safe! This is a payment service with which you can instantly and around the clock pay for goods and services, make money transfers via the Internet! Eleksnet - trademark a group of companies that in 2000 was the first in Russia to create a remote payment service for real-time payment using self-service devices (ATMs). The number of Eleksnet devices united in a network with a single centralized control is currently about 4,200 ATMs. ATMs are located in 64 regions of Russia.

WalletOne is an international electronic payment system.

4.Internet banks: Sberbank, Alfa-Click, Russian Standard, Promsvyazbank.

5. Mobile operators: MTS, Beeline, TELE2.

6. Euroset

7. Messenger

The ApplePay service was created to simplify the buying/selling process. Instead of using plastic card or cash, any purchase can be made using iPhone.

In addition, it is possible to manually replenish the club's budget through Yandex.Money and Webmoney, which are not represented in the aggregator and the game, but are also available! (auto-replenishment of the budget through the game, expect in updates)

In order to replenish funds through Webmoney and Yandex, write to our Email: [email protected] or administrators of the official group in VK - https://vk.com/my_fbm and we will replenish the budget of your club in the very near future!

After payment from your club, immediately automatically (if through ROBOKASSA) or within 1-8 hours (if through Webmoney and Yandex), the club's budget is replenished.

Logout

There is nothing new for you here.

Editing an account.

You can change your registration data. To do this, you need to remember your old (current) password.

Badges

The manager's profile displays the user's icons in the upper left corner. If you click on the icon, you can see all the icons in the game

Each icon has a description.

Entertainment Medal

you won the match by 3 goals

League 3rd place medal

bronze medal for 3rd place in the national championship

League 2nd place medal

silver medal for 2nd place in the national championship

League Winning Medal

gold medal for winning the national championship

Commerce Medal

the club has already sold more than 10 players

Stadium Expansion Medal

the stadium was expanded by more than 10,000 seats at one time

Cup victory medal

the club won the cup competition


Section TEAM

In the team section, two sections are presented - BASIC COMPOSITION AND TACTICAL POSITIONING

Main cast

This section provides a complete list of the main team players at your disposal and the main characteristics of each of them:

The native position of the football player in which he is used to playing

First and last name

Average skill

Average score for matches played

game form

Physical form

Age

Salary per match

The cost of a football player

Contract

Let's take a closer look at these details.

First and last name

By default, your team belongs to the players of the country whose championship you have chosen. In the future, there are no restrictions / limits on the acquisition of players from other countries. The limit is evil (in terms of the progress of the players). Therefore, your players, no matter what nationality they are, will have the same opportunities to get into the first team.

(Expect the opportunity to change the name of the player in the updates!)

Average skill

Every football player has playing and non-playing skills.

Some playing skills are ambiguous, with the value in parentheses referring to goalkeepers). Those skills that do not have a double interpretation apply equally to both field players and goalkeepers.

In total, a football player has 25 skills - 20 playable and 5 non-playable.

Each skill contains %you (points) of the skill. The maximum skill value is 100% (points).

The cost of a football player is made up of the rule "the sum of game skill points multiplied by 10,000 credits".

(Expect the difference in the transfer fee of a football player depending on his age in the updates!)

List of game skills:

Position selection

Savvy

Tackling the ball (kicking)

Finishing (handplay)

Ballless play (organization)

Creativity (reaction)

Dribbling (one on one)

Technique

Speed ​​(libero)

Haste (agility)

Ball control

Free kick

Far Strike (parry)

Endurance (concentration)

Working capacity (jumping ability)

Power

Heading (interceptions)

Leadership

The average skill of a football player is the sum of all game skill points divided by the number of game skills.

Mainly, the main influence of football players' playing skills on the quality of his game in matches is made up of the general skill. This element is one of the main criteria when comparing the capabilities of teams during matches and directly affects the final result of the match.

Please note that after the end of the season, the physical skills of the players change. Endurance drops by 20 skills for all absolutely football players.

Other skills rise or fall depending on the age of the player. These are skills such as:
- speed

Acceleration

Power

Game without a ball

performance

Reaching age Effect on skill points Reaching age Effect on skill points
17 years +1% 31 year -4%
18 years +1% 32 years -6%
19 years +1% 33 years -8%
20 years +1% 34 years -10%
21 years old +1% 35 years end of career
22 +1%
23 years old +1%
24 years +1%
25 years no influence
26 years no influence
27 years no influence
28 years no influence
29 years -1%
30 years -2%

(Expect the impact of each skill on the player's game in updates)

Non-gaming skills:

game form

Physical form

Motivation

Injury

The game shape falls / grows depending on whether your player plays in matches

The same can be said about the physical form. But with one caveat - the development of these skills is a double-edged sword.

Both skills are important. But if a football player does not play in a match, his physical form increases, but his game form falls. And if a player plays in a match, everything happens exactly the opposite. Therefore, you will not be able to develop equally well both the physical and game form of all teams only through participation in matches. For greater progress in these components, the team will definitely need training.

Table of fitness decline after matches, based on factors such as the position of the player, his age and the propensity to attack the team:

Keep an eye on the physical form of the players and rotate the squad, giving your older players a break.

The development of such a skill as motivation is important, first of all, for two needs - the extension of contracts and more dedicated play in matches. If a player is motivated to the maximum, he plays easier and his emancipation during the match is also at the highest level. This certainly affects the quality of his game. And it is much easier to extend the contract with such players.

Motivation should be developed through training, as well as more often letting out a football player in the first team for matches. Also, with the successful signing of a new contract, the motivation of a football player increases.

Football players who do not play in cup tournaments or the national championship receive -2 to motivation. If a player does not play in a friendly match, the motivation does not fall. But for those who play, the motivation grows, and its growth depends on the type and result of the match. In cup tournaments or the national championship, motivation does not change with a defeat, with a draw - plus 2 to motivation, with a victory - plus 4. Also, motivation increases by +1 unit with the participation of a football player in a friendly match, no matter how it ends for the team.

Injury skill affects the frequency of injury to football players. This is the only skill - which, with its growth, does not help, but only harms the player. The higher this skill, the higher the risk of injury. But injury is not the only factor that affects injuries. In the game, there is always a cumulative calculation of injury, the state of the football field, fatigue, rudeness of the opponent, physical fitness and luck. All of these factors affect the chance of injury.

Game features that can help with reducing injury skill - building infrastructure such as a first-aid post at the stadium, a hospital and medical Center. Thanks to these buildings, you will be able to reduce the injury rate of football players every season, as well as build the recovery process after injuries much faster.

How do injuries affect the skills of football players:

1) During the simulation of a match, a player can be injured for a certain number of matches (from 1 to 8) and is automatically replaced by the system with a substitute player of the team, or if there are no substitutes, the team plays with a reduced squad. It doesn't take away any skills.

2) When a match ends, there is an infrastructure impact on recovery. For example, the impact of the hospital on faster recovery from injury. This excludes the events of friendly matches, i.e. they do not count towards recovery.

3) Being in a training camp, a player who is injured does not train, he is simply ignored.

4) When training skills, the injured player improves by one point of "Physical Form" and loses one point of "Stamina (Concentration)".

If at the end of the season a footballer has an injury rate of more than 95%, his career ends after the end of the season.

A player's experience also affects the quality of a player's performance in matches. Not every football player who has gained rich experience and played in many matches can make a good career for himself, but if "all the stars" (presence of experience, motivation, form and skills) converge - other things being equal, the more experienced football player has a small advantage.

Experience is awarded based on the type of match:
- friendly match gives 0.1% to experience
- national championship match gives 0.3% to experience

Cup Match gives 0.5% XP

Experience is gained only by those players who have played in the match for at least 11 minutes.

game form

Again, players with poor game form can fail the match, even if they are stronger than their opponents in terms of playing skills.

Physical form

We also repeat that players with poor physical condition can also fail the match, even if they are stronger than their opponents in terms of playing skills.

And it is best that both the physical and game form be at least 80%, then the team, with a certain amount of luck, will be ready to adequately resist any opponent!

The drop in physical form after the match depends on the age of the player and the percentage of inclination to attacking actions.

Age

The minimum age of football players in the game is 10 years old (the youngest juniors)

The maximum age is 35 years. All players who have reached the age of 35 are removed from the game, ending their career.

(Expect the introduction of the degradation of the skills of older footballers in updates).

Salary per match

Each football player of the team, whether it is a junior or an adult football player of the main team, has a salary. A player is paid a salary for each official match played. Friendly matches do not count.

Wage football player consists of such aspects as:
- the fee that the player receives as a one-time bonus
- the salary for the match, which you have to pay during the entire term of the contract

Goal bonus for goals scored against opponents

Duration of the contract (matches), minimum 20, maximum 100 matches.

The cost of a football player

The value of a footballer is his market price. You have the right to sell your player for 50% of his value, or buy a player from another team, both for his value and for a larger amount.

Contract

Keep track of the contracts of your players. When a player has less than 50 matches left before the end of the contract, you have the option to renew it.

When buying a new player, you can offer him a contract lasting from 20 to 100 matches.

You can offer the current players of your team a contract from 20 to 200 matches.

After the expiration of the contract, the player leaves the location of the team and enters the transfer market as a free player - https://play.my-fbm.com/?page=transfermarket

Tactical lineup

You will be able to determine the composition of the team for matches and set different tactics for the game.

This functionality must be configured in the TACTICAL PLACEMENT subsection.

Tactical lineup is divided into two main activities - lineup with lineup and setting up team actions.

Section FINANCE

The FINANCE section is divided into three subsections:

FINANCE

SPONSOR

5.1. Finance

The club's finances consist of several subchapters:

Reporting
- Income
- Expenses
- Consolidated

Reporting includes such key points as total income, expenses, profit and loss ratio and salary of football players.

You have the opportunity to see information summaries for a specific date, as well as for certain periods time.

Subsection INCOMES give detailed information about your club's income items. At the very beginning, there are few such points. But over time, as your club develops, more and more different sources of funds will appear in this subsection.

All information about your profit for various periods of time (specific game day, last 7 days, current month, last month and all time).

Types of income in the game:

1. Income from prize money for participation and victories in cup competitions

2. Income from infrastructure (profit from the infrastructure you have built)

3. Ticket sales (profit from ticket sales for your team's home games)

4. Sponsorship payments (bonuses from the sponsor with whom you have signed a contract)

5. Selling your players (Profit from selling your player)

6. Selling your juniors (Profit from selling youth team players)

7. Player rental (profit from your player on loan from another user)

8. Reward for accepting an application for a friendly match

9. Random events in the game that periodically occur with your club:

Selling the rights to broadcast your matches to a local TV channel

Holding a Rock Concert at your stadium

You managed to recover part of the taxes thanks to competent accounting

Grant for the development of sports in the region from the administration

10. Prizes and bonuses received from the creators of the game, such as:

Profit from the referral program

Bonuses for reposts, assistance with moderation on the forum and official groups in social networks

Encouraging bonuses from the creators in case of unforeseen or force majeure circumstances that could affect your club in the game

Expenses, similar to the income subsection, let you know how much finance is spent on certain needs. You can view and compare your losses and profits, analyze the future course of events and understand whether it is worth cutting costs or increasing investment in the club.

Shows how much money you spend for various periods of time (specific game day, last 7 days, current month, last month and all time).

Types of expenses in the game:

1. Booked training fees

2. Reward for accepting a friendly match application

3. Stadium maintenance

4. Infrastructure costs

5. Salary of football players and juniors

6. Improvement of the stadium

7. Construction of facilities

8. Training camp fee
9. Workouts

9. Youth Team Player Scouting Fee

10. Fee payments

11. Compensation for the loss of work of football players (for their dismissal)

5.2. Tickets

In this subchapter, you can adjust the prices of tickets distributed to your team's home matches.

Ticket sales are one of the main sources of income for your football business.

If the team is playing well, the popularity among the fans is high and the ticket prices are adjusted sensibly - you will be able to collect sell-outs at home matches, which will certainly affect the motivation of your team during the matches, as well as financial well-being club!

It is also worth noting that attendance traditionally depends on how successful the team is in principle and in what division it is located in terms of strength. The lower the division rating, the lower the initial fan demand and it will never be maximum as long as your team remains in the lower divisions. Even if you give away tickets for nothing.

Please note that in addition to demand, the cost of tickets also matters. The higher the league rating, the more expensive tickets can be billed. If your division is not among the best in terms of rating, then both the demand and the cost of tickets will be less.

Sponsor

No club in the football world is able to exist without sponsorship. Daily expenses for various needs will be unbearable for you and disastrous for the club if the team does not have its own sponsor.

The higher the division where your team plays and the higher your position in it, the more sponsors will want to make a mutually beneficial deal with you. You solve the sponsor's reputational problems, and he solves your financial problems.

Each division has 20 sponsors. The main conditions in the agreement with the sponsor:

Match bonus

Home Match Award

Award for winning

Championship win award

Each sponsor is interesting in its own way. The less he is willing to pay during the season, the more reward he is willing to give your club for the result! So think strategically - what are your plans for the season ... After all, there will be only one winner, but you have to live somehow.

Sponsor bonuses are accrued after each match of the national championship held by your team. No sponsorship bonuses are awarded for friendly matches and cup tournaments.


Section INFRASTRUCTURE

Football online FBM manager offers a diverse team infrastructure management system.

The infrastructure is divided into three chapters:

Infrastructure

Stadium

Build a new object

Infrastructure

This chapter contains those objects that have already been built, or those that are under construction (they are marked with a red background).

The infrastructure of the club is your asset, where you need to invest in order to reap the benefits of your financial activities in the future.

Properly planned expenses for the purchase of infrastructure facilities will give your team:

Additional income after matches

Increased attendance at home matches

Accelerated recovery of physical and game form football players

Faster recovery from injuries and much more....

Each piece of infrastructure requires construction costs and maintenance costs. At the same time, the construction of any infrastructure object in a certain way affects the overall popularity of your club in the football community.

Stadium

6.2.1. Stadium name

The name of the stadium where your team plays. This name can be changed if desired. To do this, write to our group, to the section Change the name of the club https://vk.com/topic-46239240_34795932, or to the support service by mail [email protected]

6.2.2. capacity

Capacity refers to the maximum number of seats for fans at your team's home games. Accordingly, this is the maximum number of tickets that you can sell for home matches. The capacity of the stadium can be increased by expanding the stadium with the help of developers.

In the stadium expansion you can see how big the stadium can be. Specify the required number of seats and click BUILD. At the same time, a minimum number of at least 1 place for each stand must be observed, otherwise the construction will not be possible.

The maximum capacity of both central stands is 60,000 people

The maximum capacity of both side stands is 30,000 people

The maximum capacity of VIP boxes is 5,000 people.

Thus, the maximum capacity of the stadium in FBM is 95,000 seats.

Editing the names of the stands, the names of which are not correctly named (the side ones are named with the word PLACES and the central ones are named with the word TRIBUNA) will be made in the next updates.

You are provided with a choice of companies - developers, which differ from each other by a number of criteria:

Construction completion date (number of days to build)

Total expenses for your services (amount of credits for construction)

Reliability of the company (measured as a percentage, the probability that the company will meet the deadline)
- developer's capabilities (the larger the capacity of the stadium, the less developers are ready to undertake its expansion).

6.2.3. Maintenance and modernization of the stadium

The condition of the football field affects the quality of your team's play at home matches.

The modernity of digital signage affects ticketing

The quality of the seats affects the sale of tickets for comfortable seats in the central and side stands

The quality of the VIP box affects the sale of VIP tickets

Influence of the quality of the state of the football field: 10% (deterioration of the playing skills of the players of their own team in home matches for each level below 5)

Digital scoreboard impact - 5% (increase in the number of tickets sold at home matches as a percentage for each level)

Seat quality impact - 5% (percentage reduction in ticket sales at home matches for each level below 5)

VIP box influence - 5% (percentage reduction in the number of tickets sold at home matches for each level below 5).

For each type of upgrade, a certain fee is provided. Update is required periodically Maintenance) of these elements. Periodicity:

The interval of the schedule for those. Maintenance of the condition of the football field - 10 home matches

The interval of the schedule for those. maintenance of a digital scoreboard - 30 home matches

The interval of the schedule for those. Seat maintenance - 20 home matches

The interval of the schedule for those. maintenance of the VIP box - 10 home matches

The cost of those football field maintenance - 10,000 credits

The cost of those digital scoreboard maintenance - 30,000 credits

The cost of those seat service (per seat) – 10 credits

The cost of those VIP box maintenance (per seat) – 20 credits

Those. service needs to be supplemented