The mobile game "Bird flight. Brochure "outdoor games in the preparatory group" Outdoor game migratory birds middle group

"THIRD WHEEL".

Target: consolidate knowledge about the diversity of birds.

Game progress . The teacher calls the birds mixed up, whoever notices a mistake should clap his hands (sparrow, crow, fly, bullfinch, etc.).

"WHAT IS THIS BIRD?"

Target: at Teach children to describe birds according to their characteristic features.

Game progress . Children are divided into two groups: one group describes the bird (or riddles), and the other must guess what kind of bird it is. Then the groups change places.

"BIRDS".

Target: to consolidate the ability to classify and name animals, birds, fish.

Game progress . Children become in a circle. The host calls a bird (fish, animal, tree ...), for example, “sparrow” and passes the ball to a neighbor, he calls “crow”, etc. Whoever fails to answer is out of the circle.

"DO NOT SNOOZE!" (birds wintering, migratory).

Target : develop auditory attention, speed of reaction.

Game progress . The teacher gives all the children the names of the birds and asks them to carefully follow: as soon as their name is heard, they should stand up and clap their hands; who misses his name, out of the game.

"CORRECT THE MISTAKE".

Target : to teach children to understand the meaning of the sentence.

Game progress . The teacher reads the sentences. They made mistakes that the guys should correct.

Sparrow walks on the ground.

A crow is chopping a tree.

The crossbill pecks at lard, etc.

"BIRDS AND CAT"

Target:

Move: 3-4 the child is depicted as birds, the rest are chicks, one child is a cat. Before the start of the game, birds and chicks are on trees - benches, stumps, logs. The cat is at a distance of 20-30 steps from the birds in a circle drawn on the floor.

Birds fly off the trees (jump), fly to the site and after a while call the chicks. They also jump, squat (peck food), fly. At the “cat” signal, the birds fly away to the trees - they climb or jump onto a hill, the cat tries to catch the birds. Caught becomes a cat.

Rules : chicks fly out only at the call of birds; children run only within the playground; a cat cannot catch someone who stands on a raised platform.

"OWL"

Target: exercise in running with the performance of role-playing movements; in the ability to quickly respond to a sound signal, to maintain a static posture for some time; develop endurance; organization.

Stroke: all children are birds, butterflies, etc., one is an owl, which is located on the side of the playground. At the signal "day" the birds fly away. At the signal "night" everyone stops and stands motionless. An owl flies out, looking for those who are moving, and takes them to the nest. After 15-20 sec. The day signal is given again. Options : you can give such signals “the day is coming - everything comes to life”, “the night is coming - everything freezes”; or signals can be musical: day - loud music, night - quiet.

"BIRDS AND CAT"

Target: exercise in soft jumping, landing on half-bent legs; in the ability to enter the game on a signal; in following the rules of the game.

Stroke: Vosp-l lays out a circle of rope or cord. Children stand in a circle from the outside. One child is assigned to lead - a cat (crow), which is in the center of the circle; The cat falls asleep, and the birds jump in a circle, fly. At a wake-la signal, the cat wakes up, says: “Meow!”, And begins to catch the birds, and they fly away outside the circle. The cat leaves the caught birds near itself. The game is repeated with another driver, after the previous one catches 4-5 birds.

Rules : you can catch only those birds that are in a circle.

Complication: children do not jump in a circle, but only jump in and jump out;

"Sparrows and a car»

Target: develop the ability to disperse throughout the area of ​​​​the hall; speed of reaction; spatial orientation; generate the need for physical activity

Stroke: benches are placed on one side of the hall, sparrows sit on them. On the other, they indicate a place for a garage. “The sparrows fly out of the nest,” says the Vos, and the children jump from the bench (20 cm), run in all directions, raising their arms to the sides. A horn sounds, and a "car" appears - a child in whose hands the steering wheel is. Sparrows quickly fly to their nests. The car is returned to the garage. The game is repeated.

"Bird and chicks"

Target: exercise in the ability to use the entire court for the game; perform game actions; change the direction of movement on a signal; generate the need for physical activity.

Stroke: Children are divided into groups of 5-6 people. Each group has its own house - a nest (a circle drawn with chalk, a large hoop laid on the floor or a rope tied at the ends, etc.). The kids, squatting, depict chicks in nests, the teacher - a bird. To the words “Flew - flew!” the chicks fly out of the nests and try to fly far away for food. To the words of the educator “Flew home!” The chicks return to their nests. The game is repeated 3-4 times.

Rules: The teacher makes sure that the chicks act on a signal, reminds them that you can’t fly into someone else’s nest, you need to fly away from home - there is more food.

"Sparrows and a cat

Target: exercise in soft landing on bent legs; in the ability to quickly respond to a signal; run with dodge.

Stroke: Children stand on benches or on large cubes laid out on the floor on one side of the playground. These are sparrows on the roof. A cat sits on the side (a teacher or one of the children). The cat is sleeping. “Sparrows flew,” says the teacher. Sparrows jump off the roof, spreading their wings, scatter in all directions. But then the cat wakes up. He says "meow-meow" and runs to catch sparrows that are hiding on the roof. Caught cat takes to his house. The game is repeated 5-6 times.

"The Cat and the Sparrows"

Target: exercise in the ability to maintain the direction of movement and change it depending on the situation; develop attention; the ability to act only after pronouncing a conditional phrase.

Stroke: the cat is located on one side of the hall, the sparrows are on the other.

Sparrows are approaching the cat:

Kitty, kitty, kitty,

Kitten - black tail,

He lies on a log

He pretended to be asleep.

After these words, the cat exclaims: "Meow!" - and begins to catch sparrows that run away from him into the house, beyond

"Birds in their nests»

Target: exercise in running in different directions while performing swings with straight (bent) arms; develop spatial orientation; reaction.

Stroke: children are divided into 3-4 groups and become inside the nest (hoops or circles of cords). On a signal, they “flew” - they fly out of the nest and scatter throughout the hall, performing role-playing actions. At the signal "birds, to the nests" - they run away to their places. Repeats 3 times.

"Sparrows"

Target: exercise in walking and running for endurance; continue to improve the skills of changing direction on a signal.

Stroke: children stand in a line (or in their places - in nests). Sparrows wake up in the morning - they stretch, spread their wings, clean their beaks, jump out of the nest and fly. At the signal “fly away”, music sounds and sparrows fly freely around the hall. As soon as the music stops, the signal “to the nests” sounds, and the children quickly take their places.

“Jump like….”

Target: exercise in the ability to convey the image of an animal in motion; develop a positive attitude towards the independent execution of movements; imagination in the transfer of figurative movements.

Stroke: children depict jumping animals, birds, insects that they know. The teacher passes by and tries to guess if she was mistaken, the children say: “No, they didn’t guess,” and they themselves name the animal. If you guessed right: "That's right, you guessed it."


Marina Timeryanova
Outdoor games for the middle group

Mobile game "Cook and kittens"

Purpose: to exercise children in various types of walking or running, developing responsiveness, dexterity, and the ability to focus on a word.

Description of the game: According to the counting rhyme, a cook is selected, who guards the objects lying in the hoop - "sausages". The cook walks around inside the hoop, cord - "kitchen". Children - kittens go in a circle, performing different kinds walking, running, saying the text:

Pussy crying in the hallway

Kittens have great grief:

Tricky cook poor pussies

Doesn't let you grab sausages.

With the last word, "kittens" run into the "kitchen", trying to grab a sausage. The cook is trying to knock down the players who have run in. Defeated players are out of the game. The game continues until all the sausages have been stolen from the cook. The winning kitten becomes the chef.

You can not run into a circle ahead of time. The cook is not allowed to grab the kittens, only salt, he is not allowed to go outside the circle. It is forbidden to take 2 or more items at the same time.

Mobile game "Voevoda"

Purpose: to exercise children in rolling, throwing and catching the ball, in the ability to coordinate movement with the word, develop attention, dexterity.

Description of the game: Players roll the ball in a circle from one to another, saying:

An apple rolls into a round dance circle,

Whoever raised it is the governor ...

The child who has the ball at this moment is the governor. He says:

Today I am a warlord.

I'm running from the round dance.

Runs around the circle, puts the ball on the floor between two players. The children say in chorus:

One, two, do not crow

And run like fire!

Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who runs first and grabs the ball rolls it in a circle. The game continues.

Roll or throw the ball only to a nearby player. You can not interfere with a player running around the circle. The one who first touched the ball won.

Mobile game "Find where hidden"

Purpose: to teach to navigate in a room or on a site, to perform actions on a signal.

Game description: Children stand along the wall. The teacher shows them an object and says that he will hide it. The teacher invites the children to turn to the wall. After making sure that none of the children are looking, he hides the object, after which he says: “It's time!”. Children begin to look for an object.

Mobile game "At the bear in the forest"

Purpose: To teach children to alternately perform different functions (run away and catch).

Game description: The bear's den is determined (at the end of the site) and the children's house on the other. Children go for a walk in the forest and perform movements according to the verse, which they say in chorus:

At the bear in the forest,

Mushrooms, I take berries,

The bear doesn't sleep

And growls at us.

As soon as the children have finished saying the poem, the bear gets up with a growl and catches the children, they run home.

Mobile game "Find and keep silent"

Purpose: to teach to navigate in the hall. Cultivate endurance, ingenuity.

Description of the game: The teacher shows the children an object, and after they close their eyes, he hides it. Then he offers to search, but not to take it, but to say in your ear where it is hidden. Whoever found the first one and the leader in the next game

Mobile game "Fox in the chicken coop"

Purpose: to develop in children dexterity and the ability to perform movement on a signal, exercise in dodging, catching, climbing, deep jumping.

Game description: A chicken coop is drawn on one side of the site. In the chicken coop on the perch (on the benches) there are chickens, the children stand on the benches. On the other side of the site is a fox hole. The rest of the place is a yard. One of the players is appointed as a fox, the rest of the chickens - they walk and run around the yard, peck grains, flap their wings. At the signal of the “Fox”, the chickens run away into the chicken coop, climb onto the perch, and the fox tries to drag the chicken that did not have time to climb the perch. He takes her to his hole. The hens jump off the perch and play resumes.

A fox can catch chickens, and chickens can climb a perch only at the signal of the teacher "Fox!".

Mobile game "Hares and Wolf"

Purpose: to develop in children the ability to perform movements on a signal, exercise in running, jumping on both legs, squatting, catching.

Description of the game: One of the players is appointed as a wolf, the rest represent hares. On one side of the site, hares mark their places with cones, pebbles, from which circles or squares are laid out. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies are jumping, hop - hop - hop, onto a green meadow. They pinch the grass, listen to see if the wolf is coming. Hares jump out of the circles and scatter around the site. They jump on 2 legs, sit down, nibble grass and look around in search of a wolf. The teacher pronounces the word "Wolf", the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares run each to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares into the ravine. After the wolf catches 2-3 hares, another wolf is selected. Hares run out at the words - hares jump. You can return to your places only after the word "Wolf!".

You can’t catch those hares that the hare-mother gave a paw to. Put cubes on the way - stumps, hares run around them. Choose 2 wolves. A wolf to jump over an obstacle - a stream.

Mobile game "Find a mate"

Purpose: To develop in children the ability to perform movements on a signal, according to the word, quickly builds in pairs. Exercise in running, color recognition. Develop initiative and ingenuity.

Game description: The players stand along the wall. The teacher gives everyone one flag. At the signal of the teacher, the children scatter around the playground. On another signal, or on the word “Find yourself a pair!”, Children with flags of the same color find a pair for themselves, each pair, using the flags, makes one or another figure. An odd number of children participate in the game, 1 must be left without a pair. The players say: "Vanya, Vanya - do not yawn, quickly choose a couple!".

The players get into pairs and scatter at the signal (word) of the educator.

Each time the players must have a pair.

Instead of flags, use handkerchiefs. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

Mobile game "Flight of birds"

Purpose: to develop a response to verbal signals. Practice climbing the gymnastic ladder.

Game description: Children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the signal of the teacher: “The birds are flying away!” Birds fly with their wings spread. At the signal "Storm!" - birds fly to the tower - hiding from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.

Mobile game "Shepherd and flock"

Purpose: to consolidate the ability to play by the rules of the game. Exercise in crawling on all fours around the hall.

Game description: Choose a shepherd, give him a horn and a whip. Children depict a herd (cows, calves, sheep). The teacher says the words:

early in the morning

Shepherd: "Tu-ru-ru-ru."

And the cows are in harmony with him

Tightened: "Moo-mu-mu."

Children perform actions to the words, then the shepherd drives the herd into the field (to the agreed lawn, everyone roams around it. After a while, the shepherd snaps the whip, drives the herd home.

Mobile game "Mousetrap"

Purpose: to develop in children endurance, the ability to coordinate movements with words, dexterity. Exercise in running and squatting, building in a circle and walking in a circle.

Description of the game: the players are divided into two unequal teams, the large one forms a circle - a “mousetrap”, the rest are mice. The words:

Oh, how tired the mice are,

Everyone ate, everyone ate.

Beware the cheats

We will get to you.

Let's set up mousetraps

Let's get everyone now!

Then the children put their hands down, and the "mice" remaining in the circle stand in a circle and the mousetrap increases.

Mobile game "Burn, burn bright!"

Purpose: to develop in children endurance, orientation in space. Practice running fast.

Game description:

The players line up in pairs. A line is drawn in front of the column at a distance of 2-3 steps. "Catching" stands on this line. Everyone says:

Burn, burn brightly, so that it does not go out.

Look at the sky, the birds are flying

The bells are ringing! One, two, three - run!

After the word “run”, the children in the last pair run along the column (one on the left, the other on the right, trying to grab the hands in front of the catcher, who tries to catch one of the pair before the children have time to meet and join hands. If the catcher succeeds do, then he forms a pair and stands in front of the column, and the rest is catching.

The mobile game "Traps from the circle"

Purpose: to develop in children the ability to coordinate movements with words. Exercise in rhythmic walking, in dodging and catching, in building in a circle

Description of the game: children stand in a circle, holding hands. Trap - in the center of the circle, bandage on the arm. The players move in a circle and say:

We, funny guys, love to run and jump.

Well, try to catch up with us. One, two, three - catch!

Children scatter, and the trap catches up. Caught temporarily steps aside. The game continues until the trap catches 2-3 children. Duration 5-7 minutes.

Mobile game "Wolf in the ditch"

Purpose: to develop courage and dexterity, the ability to act on a signal. Practice running long jump.

Description of the game: two parallel straight lines are drawn on the court at a distance of 80 - 100 cm - a "ditch". A “house of goats” is outlined along the edges of the site. The teacher appoints one playing "wolf", the rest - "goats". All goats are located on one side of the site. The wolf gets into the ditch. At the signal of the teacher “wolf in the ditch”, the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. Those caught are taken to the corner of the moat. The duration of the game is 5-7 minutes.

Mobile game "Homeless Hare"

Purpose: to develop orientation in space in children. Practice fast running

Description of the game: a hunter and a homeless hare are selected from among the players. The rest of the players - hares draw circles for themselves - "their own house." The homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any circle; then the hare standing in the circle becomes a homeless hare. If the hunter catches, then they switch roles. Game duration 5-7 minutes

Mobile game "Owl"

Purpose: to develop in children inhibition, observation, the ability to perform movements on a signal. Get kids to run.

Description of the game: two straight lines are drawn at a distance of 80 - 100 cm - this is a "ditch". At a distance of one or two steps from the border, a "goat's house" is outlined. All goats are located on one side of the site. The wolf gets into the ditch. At the signal “wolf in the ditch”, the goats run to the opposite side, jumping over the ditch, while the wolf catches the goats. Those caught are taken to the corner of the moat. Duration 6-8 minutes.

Mobile game "Firemen for training"

Purpose: to develop in children a sense of collectivism, the ability to perform movements on a signal. Exercise in climbing and in building in a column.

Description of the game: children are built facing the gymnastic wall at a distance of 5 - 6 steps in 3 - 4 columns. A bell is hung against each column at the same height. At the signal “1, 2, 3 - run,” the children standing first run to the wall, climb in and ring the bell. Then they descend and stand at the end of their column. Repeat the game 6-8 times.

mobile game
"Wintering Birds, Migratory Birds"

Explanatory note

the game is intended for older children - 5-7 years old

It is advisable to play the game during the period of the lexical topics of the preschool educational institution: “Who is preparing for winter. Animals and birds of our region”, “We meet birds. Birds of our region

Tasks:

1. Teach children to run in all directions without bumping into each other;

2. Learn to differentiate the concepts of "Wintering" and "Migratory" birds;

3. Develop attention, auditory perception, imagination;

4. Raise interest in nature (migratory and wintering birds);

Preliminary work:

Within the framework of the lexical topics of the preschool educational institution: “Who is preparing for winter. Animals and birds of our region”, “We meet birds. Birds of our region”, the interaction of the instructor on physical education with preschool teachers (educators). Interaction consists in preparing for the perception of this game.

Preparing for the perception of the game

— conducting OOD in accordance with lexical topics DOW: “Who is preparing for the winter. Animals and birds of our region”, “We meet birds. Birds of our region

- conducting individual, group and frontal conversations in accordance with these lexical topics of the preschool educational institution

Integration of educational areas: speech development, cognitive development.

Equipment: cord or rope

Pace: moderate

Training: On one side of the hall, a line is drawn (lay out with a cord), followed by “warm countries”. The rest of the space is a clearing.

Rules of the game:

- running in all directions, do not bump into each other

- move beyond the line (cord, rope) or squat only after the words "... spreads its wings"

- pronounce all the words clearly, without stopping

Game progress:

It is more expedient to act as a leader in the role of a teacher - he explains the rules and monitors the progress of the game.

Children are birds. The children run in all directions across the "meadow", imitating the movements of birds.

The teacher says the text:

Fall has come,

The cold has come.

The crane (swallow, starling, rook, etc.) spreads its wings,

Children "fly" over the line, while saying:

Fly away, fly away

To warm climes.

And if the teacher calls the wintering bird:

Fall has come,

The cold has come.

A crow (sparrow, dove, tit, etc.) spreads its wings,

The children stop, squat down in the "clearing" and continue the text:

But it doesn't fly away.

She is not afraid of winter.

The game is repeated 5-6 times.

At the end of the game, the teacher notes the most attentive children.

Title: Outdoor game for older children (5-7 years old) "Wintering birds, migratory birds"
Nomination: Kindergarten - Educational games - Mobile


Position: physical education instructor
Place of work: MDOU Kindergarten No. 22, Yaratkulova
Location: Chelyabinsk region, Argayashsky district, Yaratkulova village, Tsentralnaya st., 25

Municipal budgetary preschool educational institution"Kindergarten No. 23 "Brusnichka"

(MBDOU "Kindergarten No. 23 "Brusnichka")

Movable games

for preschool ikov

(preparatory group)

Compiled by:

Physical education instructor

Ryadnova M.V.

Khanty-Mansiysk, 2015

Mobile game "Homeless Hare"

Goals: exercise of short-term fast running and dodging, development of a reaction to a quick decision.

From among the players, a "hunter" and a "homeless hare" are selected. The rest of the children - hares are located in the houses (circles drawn on the ground). A homeless hare runs away from a hunter. A hare can escape by running into someone's house, but then the hare standing in the circle becomes a homeless hare and must immediately run away. After 2-3 minutes, the teacher changes the hunter.

Outdoor game "Traps" (with ribbons)

Target: to teach children to run in all directions, without bumping into each other, to act quickly on a signal. Develop orientation in space, the ability to change direction.

Game progress:

Children are built in a circle, each has a colored ribbon tucked into the back of the belt. Lovishka stands in the center of the circle. At the signal of the teacher: "One, two, three - catch!" children run around the playground. The trap is trying to pull the ribbon. On a signal: "One, two, three in a circle, run quickly - all the children are built in a circle." After counting those caught, the game is repeated.

Option 2

A circle is drawn in the center stands Lovishka. At the signal “One, two, three catch,” the children run across the circle, and Trap tries to grab the tape.

Mobile group "Owl"

Target: to teach children to act on a signal, to run, imitating birds in all directions, to maintain a motionless posture. Develop balance.

Game progress:

All playing birds, one child is an owl, which is located on the side of the playground. At the signal "day" the birds fly away, flap their wings, peck at the grains. At the signal "night" everyone stops and stands motionless. An owl flies out, looks out for those who move and take them to the nest. after 15-20 sec. The “day” signal is given again, the owl flies to the nest, the children - birds fly around the site.

Option 2:

Two owls are selected. Take interesting poses.

Mobile game "Wolf in the ditch"

Target: to teach children to jump over a ditch, 70-100 cm wide, from a running start, trying not to touch the wolf. Develop dexterity, speed of movement.

Game progress:

In the middle of the site, two lines are drawn at a distance of 70-100 cm from one another, this is a moat. On one side of the site is a goat house. All playing goats are one wolf. Goats are located in the house of the wolf in the moat. At the signal of the educator - “goats to the meadow”, the goats run to the opposite side of the site, jumping over the ditch, the wolf does not touch the goats, at the signal - “domra goats”, they run into the house jumping over the ditch. The wolf, without leaving the moat, catches the goats by touching them with his hand. Those caught go to the end of the moat. After 2-3 runs, another wolf is assigned.

Option 2 :

Enter the second wolf; make 2 ditches in each wolf; increase the width of the moat - 90-120cm.

Mobile game "Flight of birds"

Target: to teach children to run freely around the hall, imitating the flight of birds, jump on cubes, benches, without the help of hands, jump, landing on toes, half-bent legs. Teach children to act on a signal.

Game progress:

At one end of the hall are children - they are birds. At the other end of the hall, the climbable aids are trees.

At the signal of the teacher: “The birds are flying away!” - children, waving their arms, scatter like wings all over the hall, at the next signal: “Storm!” - children run to the hills and hide there. When the teacher says: “The storm has stopped!” the children descend from the hills and again scatter around the hall (the birds continue their flight). During the game, the teacher without fail insures children.

Option 2:

When approaching the projectiles - trees to decompose obstacles, the children must jump over them.

Mobile game "Birds and a cage"

Target: increasing motivation for gaming activities, exercise running - in a half-sitting position with acceleration and deceleration of the pace of movement.

Children are divided into two groups. One forms a circle in the center of the playground (children walk in a circle, holding hands) - this is a cage. Another subgroup is birds. The teacher says: “Open the cage!” Children forming a cage raise their hands. Birds fly into a cage (in a circle) and immediately fly out of it. The teacher says: “Close the cage!” children throw up their hands. Birds left in the cage are considered to be caught. They stand in a circle. The cage increases and the game continues until 1-3 birds remain. Then the children switch roles.

Mobile game "Hunters and hares"

Target: Improve the skills of jumping and throwing at a target on both legs. Develop dexterity, speed and orientation in space.

Equipment: ball.

Separation of roles: Choose one or two "hunters" who stand on one side of the site, the rest of the children are "hares".

Game progress.

Hares sit in their "minks" located on the opposite side of the site. "Hunters" go around the site and pretend to be looking for "hares", then go to their places, hide behind "trees" (chairs, bench).

In the teacher's words:

Bunny jump-jump. jumping gallop

Into the green forest

"Hares" go to the site and jump. To the word "Hunter!" The "hares" run to their "minks", one of the "hunters" aims the ball at their feet and whoever hits, he takes with him. The "hares" again go out into the forest and the "hunter" hunts them again, but throws the ball with his second hand. When the game is repeated, new "hunters" are chosen.

Game instructions. Make sure that the "hunter" throws the ball with both the right and left hand. "Hunters" throw the ball only at the feet of "hares". The ball is picked up by the one who threw it.

Mobile game "Geese - Swans"

Target: To develop in children endurance, the ability to perform movements on a signal. Practice dodging. Promote the development of speech.

Description: At one end of the site, a “house” line is drawn, where the geese are located, at the opposite end there is a shepherd. To the side of the house is the "wolf's lair". The rest of the place is "meadow". The teacher appoints one as a shepherd, another as a wolf, the rest depict geese. The shepherd drives out the geese to graze on the meadow. Geese walk, fly across the meadow. The shepherd calls them "Geese, geese." The geese answer: "Ha-ha-ha." "Do you want to eat?" "Yes Yes Yes". "So fly." "We can not. The gray wolf under the mountain does not let us go home. "So fly as you like, just take care of the wings." The geese, spreading their wings, fly home through the meadow, and the wolf runs out, cuts off their path, trying to catch more geese (touch with your hand). The captured geese are carried away by the wolf. After 3-4 runs, the number of those caught is counted, then a new wolf and a shepherd are appointed.

Rules: Geese can fly home, and the wolf can catch them only after the words "So fly as you want, just take care of your wings." The wolf can catch geese in the meadow up to the border of the house.

Options: Increase distance. Enter the second wolf. On the way of the wolf obstacles, which must be jumped over.

Mobile game "We are funny guys"

Target: To develop in children the ability to perform movements on a verbal signal. Practice running certain direction with dodge. Contribute to the development of speech.

Description: Children stand on one side of the playground. A line is drawn in front of them. A line is also drawn on the opposite side. To the side of the children, in the middle, between the two lines, there is a trap appointed by the teacher. The children say in unison: “We are funny guys, we love to run and jump, well, try to catch up with us. One, two, three - catch! After the word “catch”, the children run to the other side of the playground, and the trap catches up with the runners. The one who was touched by the trap before the player crossed the line is considered to be caught and sits near the trap. After 2-3 runs, the caught ones are recalculated and a new trap is selected.

Rules : You can run across to the other side only after the word "catch". The one who was touched by the trap steps aside. The one who ran across to the other side, beyond the line, cannot be caught.

Options: Enter the second trap. On the way of the evaders - an obstacle - running between objects.

Mobile game "Find the ball"

Target: To develop in children observation, dexterity.

Description: All players stand in a circle close to the center. One player becomes the center, this is the speaker. The players keep their hands behind their backs. One is given a ball. Children begin to pass the ball to each other behind their backs. The driver tries to guess who has the ball. He can ask each of the players to show their hands by saying "hands". The player extends both hands forward, palms up. The one who had the ball or who dropped it, becomes in the middle, and the driver takes his place.

Rules: The ball is passed in any direction. The ball is passed only to a neighbor. You cannot pass the ball to a neighbor after the driver demands to show his hands.

Options: Put two balls into play. Increase the number of drivers. Give the task to the one who had the ball: jump, dance, etc.

Municipal preschool educational institution

"Kindergarten No. 1 "Sun" of the urban district of Zvenigorod"

Synopsis of GCD on physical development in the middle group

on the topic: "Bird flight"

Prepared and hosted:

Educator Brazhinskaya E.V.

2015

Target: exercise children in walking and running in a circle, with a change in direction, walking on toes, on heels, teaching children to crawl on a gymnastic bench, exercise in jumping on two legs from hoop to hoop.

Benefits: hoops four pieces, gymnastic bench.

Course progress.

1 part

Walking in a column one at a time, running in a circle, walking with a change in direction, walking on toes with arms to the sides, walking on heels - hands on the belt, normal walking.

Rebuilding into units.


part 2

General developmental exercises.

1.”Birds flap their wings”

I. p. Stand straight, legs slightly apart, arms along the body.

Issue. “Birds flap their wings” - raise your arms to the sides to shoulder level, wave, lower, say: “Chick-tweet” 4-6 times.

2. “Birds turn their heads”

Issue. Turn to the right to straighten up, turn to the left to straighten up, return to the starting position 5 times.


3. “Birds bend down”

I. p. feet shoulder width apart, hands on the belt

Issue. bend over, do not bend your knees, reach your toes with your hands (wings). Return to starting position 5 times.


4.”Birds bathe”

I. p. lie on your back, stretch your legs, arms along the body.

Issue. “Birds are bathing” - move freely with bent arms and legs, return to the starting position 5 times.

5. “The birds are jumping”

I. p. feet shoulder width apart, hands on the belt.

Issue. jumping - legs apart - legs together.

Average pace (8 jumps after a pause, repeat 4 times)



It is possible for one child with good coordination in this type of jump to stand in front of the children and jump with them so that the children can feel the rhythm of the jump.

Walking in a column one by one

Children sit on chairs.

The main types of movements.


1. Crawling on the gymnastic bench (2-3 times)

2. Long jump into a hoop (2-3 times)

The teacher arranges aids.

Children stand in two lines and watch how two children show an exercise, crawling on a gymnastic bench. After 2-3 repetitions, the teacher stops them and again two children show long jumps into the hoop.

Outdoor game: "Bird flight".

Children (birds) gather on one side of the hall, opposite benches or high chairs.



At the signal “fly”, the birds fly around the hall, spreading their wings (arms to the sides) and waving them. At the signal “storm”, the birds fly to the trees (children sit on a gymnastic bench or chairs). When the teacher says “The storm has passed”, the birds calmly descend from the trees and continue to fly. The game is repeated 3-4 times.

part 3.

The game “Flies does not fly” little mobility to attention.