Semiconductor wafers for crystal production. Semiconductor wafers for crystal production Miras for flight

Galacticraft- a modification that adds to the game space rockets and many colonizable planets. Each planet generates unique resources, depending on the planet's type and habitability.
Each planet has several parameters that can be seen in a special menu:
Gravity - affects the behavior of entities in this world. The lower the gravity, the faster the body moves.
Habitability - shows the probability of the appearance of mobs on the planet. Mob spawning can be disabled even if gravity is at medium level.
The presence of life - determines the presence of mobs on this planet.

Push: A rather good mod that adds variety to the game and makes it possible to go to the Moon or Mars without any portals, on a real rocket, like a real Gagarin. You can build your own space station if you wish.

Item IDs indicated for easier crafting recipe search.

    Worlds to fly

    NASA Workbench

    Electrical mechanisms

    Rocket collection

    Fuel for rocket and transport

    astronaut equipment

    Flight to the moon

    Creation of a lunar station

Resources

We stock up on resources as they will need a lot. We will need iron, coal, aluminum, copper, tin and silicon. And also not a lot of red dust, diamonds and lapis lazuli. It is better to place all mechanisms and the launch pad in a separate room, since they will not be useful for anything else.

1. Worlds to fly

Earth- the standard game world and the only planet near which you can create an orbital station.

Orbital station- dimension created by the player when available necessary resources. It has weak gravity and the complete absence of any mobs. A rocket of any level is required to fly.

Moon- is a satellite of the Earth, and by compatibility the first celestial body mastered by the player. Lunar gravity is 18% of Earth's, there is no atmosphere, but this does not prevent the appearance of several types of mobs.

Mars- the closest planet to Earth with many unique resources. Mobs spawn abundantly on the surface of the planet and in underground caves, and gravity is 38% of the earth's. The atmosphere appears to be unbreathable. To fly to Mars, you need to create a level 2 rocket.

Venus is a planet added in Galacticraft 4. It features a large number of lava and acid lakes on the surface. It is impossible to be on this planet without a thermal suit. Gravity is 90% of Earth's. You need a level 3 rocket to fly.

asteroids- A dimension consisting of many pieces of rock of different sizes, levitating in space. Due to low light levels, mobs are constantly appearing. It can only be flown using a level 3 rocket.

The galactic map also displays other planets that are not available for flight in the current version of the modification.

2. NASA Workbench

Things like rocket, cargo rocket and lunar rover are assembled on a special workbench.

Aluminum wire (ID 1118)

It will be needed for crafting and transferring energy from generators to mechanisms.

6 wool (any)
3 aluminum ingots

Chip manufacturer (ID 1116:4)

Aluminum ingots 2 pieces, lever, etc.

Coal generator (ID 1115)

Let's craft it, as we will need energy ...

3 copper ingots
4 iron

Now we put the generator and stretch the aluminum wire from the output of the generator to the input of the chip manufacturer.

We put coal in the generator, and redstone, silicon and diamond in the manufacturer in the appropriate slots. What we put in the fourth slot determines the type of chip we produce.

    Red Torch (Main Wafer)

    Repeater (advanced wafer)

    Lapis lazuli (blue solar wafer)

Compressor (ID 1115:12)

1 copper
6 aluminum
1 anvil (ID 145)
1 core wafer

The compressor runs on coal. We place 2 ingots of iron in it and get compressed iron. Now we put a plate of compressed iron and 2 pieces of coal into the compressor (location is not important) and we get compressed steel.

Now everything is ready to create the NASA workbench

Workbench- a multiblock, and there must be enough space around to place it around. In total, the workbench has the following recipes: Tier 1 Missile, Tier 2 Missile, Tier 3 Missile, Cargo Missile, Automatic Cargo Missile, and Buggy.

The tier 1 rocket is unlocked by default and will only take you to the moon. To fly longer distances, you will need a level 2 rocket.

3. Electric mechanisms

Electricity can be used not only for the production of microcircuits - you can do:

Electric furnace (ID 1117:4)

Electric compressor (ID 1116)

Battery (ID 4706:100)

Allows mechanisms to work in the absence of generators,
for example, on the moon.

Energy storage module (ID 1117)

Allows you to store great amount energy. The top slot is used to charge the battery, the bottom slot increases the capacity to 7.5 MJ.

Solar panel (2 types)

In order for the panels to work, they need direct access to the sun, meaning you must be able to see the sun while standing next to the panel. It should not be blocked by mountains or a ceiling. Panels do not work in the rain. They are connected with aluminum wires, like all mechanisms in this mod.

  • Main (ID 1113)

Stands in place. Gets more energy in the middle of the day.

Maximum capacity 10000 RF.

  • Advanced (ID 1113:4)

An advanced solar panel differs from the main one in that it follows the sun throughout the day, so it collects the maximum amount of energy for the whole day.

Maximum capacity 18750 RF.

Here are the recipes we need:

blue solar wafer

Single solar module (ID 4705)

Complete solar panel (ID 4705:1)

Thick aluminum wire (for advanced panel) ID 1118:1

Steel pole (ID 4696)

4. Rocket collection

The main material is Super hard coating (ID 4693) and it is crafted with compressed steel, aluminum and bronze.

The moon and its inhabitants are waiting for you.

Head fairing (ID 4694)

Missile stabilizer (ID 4695)

Tin canister (ID 4688)

Rocket Engine Level 1 (ID 4692)

Now that all the parts are ready, we assemble the rocket on the NASA workbench (the top 3 chest slots are the inventory of the rocket).

Rocket launch from airstrip (ID 1089) which is made entirely of iron.

A 3 by 3 site is being assembled.

5. Fuel for rocket and transport

First of all, we do empty liquid canister (4698:1001)

It will store processed fuel from oil. Oil can be found underground.

Energy is needed to run a factory. You need to put oil in the top slot. It is enough to put a bucket of oil. Running back and forth with a bucket is not as logical as making 10 buckets. I did this: crafted bucket and fired glass (ID 1058:1). You can have more than one, since it stacks filled with the same liquid, and empty. Found oil. You put the same glass nearby and fill it with a bucket. If my memory serves me right, then 4 buckets fit into the glass. Next, we break the glass and pick it up, carry it to the plant and fill the oil in the reverse order ...

P.S. Glass can also carry other liquids. Personally, I have tried oil, lava and water.

We put a bucket of oil in the left cell, and a canister in the right cell. We poke CLEAR and the process has begun, if there is access to energy.

Now we need fuel loader (ID 1103)

We put it close to the launch pad, supply electricity to it and load the fuel. One canister is enough for one flight.

6. Astronaut equipment

Your equipment is on a separate tab

  • Oxygen cylinders (3 types)
  • frequency module
  • Oxygen mask
  • Parachute
  • oxygen equipment

To fill oxygen cylinders, you need and. To craft them, we need the following components:

Fan (ID 4690)

Vent valve (ID 4689)

Oxygen concentrator (ID 4691)

Now let's start crafting the above 1096 and 1097

Oxygen collector (ID 1096)

Oxygen compressor (ID 1097)

Also, for the transfer of oxygen, you need oxygen pipe (ID 1101)

Oxygen cylinder (3 types) of different capacity(I did a big one and didn't sweat it)

Small (ID 4674)

Medium (ID 4675)

Large (ID 4676)

We connect the blue output of the collector with the blue output of the compressor with an oxygen pipe, supply electricity, put an oxygen cylinder in the compressor slot and wait until it is full.

Now craft the rest of the equipment:

Frequency module (ID 4705:19) needed in order to hear in the absence of oxygen on the surface of the planets.

Oxygen mask (ID 4672)

Parachute (ID 4715) which can then be repainted in any color

Oxygen equipment (ID 4673)

7. Flight to the moon

Now everything is ready for the first flight to the moon. What you need to take with you:

  • Armor and weapons
  • Equipment
  • Fuel loader, battery and fuel can for return flight

You can also make a flag:

Before leaving, I advise you to prepare everything for the construction of your own lunar base, since it will be possible to have a suit demon there.

8. Creation of the lunar station

Quite unexpectedly, a tree can be planted on the Moon, which will serve as a source of oxygen for breathing. We put a block of earth, a sprout and use bone meal on it (if the tree is large, then a square of four sprouts is needed). Now consider the necessary mechanisms.

Components required for crafting mechanisms:

Fan (ID 4690)

Vent valve (ID 4689)

Oxygen tube (ID 1101)

Assembly of mechanisms:

Oxygen collector (ID 1096) collects air from the surrounding blocks of foliage and transfers it through pipes.

Oxygen storage module (ID 1116:8)- stores up to 60,000 units of oxygen (a large tank, for comparison, stores 2700 units)

Oxygen Bubble Dispenser (ID 1098)- consumes oxygen and electricity and creates an oxygen bubble with a radius of 10 blocks, inside which you can breathe.

Oxygen sealer (ID 1099)- fills the airtight room with oxygen and after filling it no longer spends it. Every 5 seconds the room is checked for depressurization. If it is large, then several placeholders are needed. Pipes and wires passing through the walls must be sealed with two blocks of tin.

Sealed oxygen pipe (ID 1109:1)

Sealed aluminum wire (ID 1109:14)

Oxygen compressor (ID 1097)– fills oxygen cylinders with air received through pipes.

Oxygen decompressor (ID 1097:4)- pumps oxygen from cylinders and transfers it through pipes.

Oxygen sensor (ID 1100) - gives a red signal in the presence of air.

Lunar station using an oxygen bubble generator

To use the placeholder, you must have an enclosed space, but it must have an entrance. For this, an air lock is used. Make a horizontal or vertical frame of any size with airlock frame blocks, and then replace one block with an airlock controller.

Airlock frame (ID 1107)

Airlock controller (ID 1107:1)

The gateway consumes no power and can be configured to let only you through.

It looks like a small station with a placeholder and a lock ...

GOEEEE!!!

Get into the rocket and press the space bar. The rocket will take off, and in flight you can control it. The missile's inventory and amount of fuel can be viewed by pressing F. Once the missile reaches a height of 1100 blocks, the destination menu will open. We choose the moon. Immediately hold the space bar to slow down the fall. Once on the surface, break the descent module and pick up the dropped rocket and launch pad. Oxygen cylinders last for 13-40 minutes, depending on their size. Yes, if you ended up on the moon at night, then you will have to fight mobs in spacesuits.

was with you

In this part of the guide, we will talk about alloys and working with them. In fashion, you can make several alloys, as well as smelt vanilla ores - iron and gold.

Immediately advice: iron and gold ores do not give experience when smelted in a furnace from Tinkers' Construct, but from one ore you can get not one, as usual, but two whole ingots. Also in the melting furnace you can melt items consisting entirely of iron or gold. For example, armor elements, trolleys, scissors, bars, buckets, armor for horses, etc. Naturally, all these items must be intact.

So let's build melting furnace. It is made from various dried blocks. Remember, I advised you to make more dried bricks? (reference) Now they will go to work.

The scheme of the furnace is very simple. First we make the base, it can be 3 by 3, 4 by 4 or 5 by 5 in size:

Practice has shown that the size of 3 by 3 is quite enough. Moreover, it is possible to increase the capacity of the furnace using rows in height.
We put the blocks of the next row by taking out 1 block behind the base. I don't see the point of showing order. See how it should look like in ready-made and understand:


Necessary units of the melting furnace, which are installed in this row above the base.

Smelter Controller:


We need only one controller, through it we will enter the menu of the furnace, throw the material into the smelting, distribute the order of draining the alloy and metals, if several of them have accumulated in the furnace.

Dried tank(for lava):


One tank is enough. We load buckets of lava into it (with a lava bucket RMB over the tank). Maximum includes 4 buckets. Do not forget that as the furnace works, the lava is spent, so it is always worth keeping a supply of lava buckets in some separate chest

Smelter plums:


It is through the drains that the molten material is poured into the tanks and casting tables. In a stove with a base of 3 to 3 blocks, 10 plums can be installed at once. In the variant proposed above, 6 are installed (3 on the left and 3 on the right).

Drainage of the molten mass is impossible without forge, which attaches to the smelter drain window:


How many plums of the smelter, so many forges will be required.

Casting table and casting tank:


The casting table is used to create castings, pour molten material into finished castings, form blood drops, make rods for crossbow bolts, create ingots, etc. The casting tank is used to create entire blocks from molten materials at once.

You can increase the capacity of the furnace by raising the walls in blocks dried tanks(not for lava, but transparent), dried windows or dried glass. As for me, glass is cheaper to manufacture.



You can build up the stove with ordinary dried blocks, for example, blocks of dried masonry, but then you will not see the "insides" of the stove, and sometimes this is simply necessary. In short, increasing the capacity with transparent blocks is smarter.

After we assemble the stove of the size we need and fill the dried tank with lava, the window of the smelter controller should display the combustion process. Now you can go to the stove menu (RMB on the controller) and start melting.

For casting parts of tools or weapons, we need... castings, i.e. forms into which we will pour the metal. It takes 2 ingots of gold (or 1 gold ore) to make one casting

Advice: it is better to immediately make all the most necessary castings, in the future many of them will still come in handy, and what is not useful can be melted back into ingots in the furnace.

For all castings, you will need almost a stack of gold, or a little over a third of a stack of gold ore.

Castings are made as follows:

1 . We melt gold in the furnace. On the table for cutting parts from cheap material (for example, cobblestone), we cut out a part of a tool or weapon.


2 . We install the cut-out part on the casting table


3 . RMB on the mountain. The gold will flood the part and you will get the shape of the casting. The part itself will disappear. Well, figs with her.



Also, molds can be made not from gold, but from molten clay, but such molds are disposable and disappear immediately after the metal is poured. Troublesome, in short. So it will be much smarter to make forms from gold right away. They are eternal.

Now we can melt the material we need for the tool, place the casting mold on the casting table and pour the mold. On each form (as before in the diagrams) it is indicated how much material (ingots) is needed to make one or another part of the tools.


Do not forget to look, otherwise you will run around later, report the material to the stove, wait until it melts.



The finished parts, after they have cooled, as can be seen from the running percentages (when you hover over the casting filled with metal), we take it out of the molds, stomp to the forge and there we assemble the parts into a single unit.

A few words about alloys .

Manyulin- the simplest alloy of cobalt and ardite. I threw them block by block into the oven, waited until they melted and began to mix. As a result, we get 2 ingots of manyulin - the coolest metal in fashion. Almost... Because in some cases, some cobalt performs better than manyulin, due to its basic features. These features are perfectly described in the book "Materials and You", which is given to you from the very beginning. And crafting it is as easy as shelling pears - combine a book with an empty scheme in the crafting window.

There are three more interesting alloys in the mod: molten clay, slimesteel and pigsteel. When making them, the main thing is to know the exact amount of ingredients.

molten clay

To get 1 ingot of molten clay (cooling down, it turns into an ordinary brick), you need to throw 1 cobblestone, 1 earth and 2 snowballs into the stove.
To get 1 block of molten clay (it turns into a block of baked clay when it cools down), you need to throw 4 cobblestones, 4 earth and 8 snowballs into the stove (or, attention (!), 1 block of snow).

Slimestal

It contains purple slime, which is quite rarely dropped from the foliage of trees growing on the floating islands of the ordinary world. You can grow such trees as seedlings by planting them on a block of land from the island.

To get 1 slimesteel ingot, you need to throw 1 purple slime, 4 cobblestones and 1 iron ingot into the furnace.
To get 1 block of slimesteel, then increase everything by 9 times.

Pig steel

The most capricious alloy, which is best done immediately in blocks.

For 1 block of pigtail, you need to throw 1 emerald, 3 iron ingots and 60 rotten flesh into the furnace (when smelted, it gives blood). But when we form a cast steel block in the table, there will still be a little bit of blood in the stove (3mV - millivedra). So that the blood does not remain, it is better to immediately make 5 blocks of pigtail and not bathe. For 5 pigtail blocks, we need 5 emeralds, 15 iron ingots and 297 rotten flesh.

By the way, blood balls can be cast from rotten flesh (32 rotten flesh - 1 blood ball). Melt the flesh and simply pour it onto the casting table without any form. The ball will form on its own.

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Wafer Standard Dimensions

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Round plate diameter:

  • - 1 inch.
  • - 2 inches (50.8 mm). Thickness 275 microns.
  • - 3 inches (76.2 mm). Thickness 375 microns.
  • - 4 inches (100 mm). Thickness 525 microns.
  • - 5 inches (127 mm) and 125 mm (4.9 inches). Thickness 625 microns.
  • - 5.9 inches (150 mm, often referred to as "6 inches"). Thickness 675 microns.
  • - 7.9 inches (200 mm, often referred to as "8 inches"). Thickness 725 microns.
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  • - 18 inches (450 mm). Thickness 925 µm (expected).
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